Let's Kick It  Uses WAKA Official Rules As A GUIDELINE

KICKBALL: Official Rules of the GameCopyright © 1998-2012 by WAKA, LLCkickball.com. All rights reserved

KICKBALL RULES

  • Take the edge off from your work day, cut loose, and have fun!

  • Teams consist of 8-15 players.There is a MAXIMUM of 10 "active" players in the outfield at once.  There is no minimum.

    • A Catcher is ONLY required if your team is playing with 10 players.  

    • Unlimited substitutions are allowed.  Feel free to bring subs to a game if you need them.  If they end up wanting to play for the rest of the season communicate with Let's Kick It so we can arrange Registration.

  • "Active" player male/female count needs to be 50/50 with even number of players or just one more per gender with an odd number of players.

    • ALL players are allowed in kicking rotation but the rotation still has to alternate by gender.  When playing with an odd number, the shorthanded gender will need to fill in to make the kicking rotation ALWAYS alternate by gender.  In the event the team is forced to have the same gender kick twice in a row, the team will suffer an out. 

  • All members must be at least 21 years old.  If someone wants Let's Kick It to make an exception, we will work with them on a one-on-one basis.

"Home Team" will be determined by a coin toss or Rochambeau between Team Captains and the Referee before the game.  Captains negotiate amongst themselves who "calls it" in the air.

 

  • Regulation games are 50 minutes in length.

    • If there is a tie score at the end of the game, the game shall be marked as a tie or played for overtime if Team Captains agree to it.  

    • A game that is called off by the Referee for any reason before 3 full innings of play shall not be considered a regulation game and a new game may be rescheduled.  A game that is called off by the Referee after 3 full innings of play shall be considered a regulation game.

  • Balls must be pitched by hand and rolled with as little bounce as possible.

 

  • The catcher must be positioned directly behind the kicking box.

    • The catcher may not make contact with the kicker nor position so closely to the kicker as to restrict the kicking motion.

 

  • All kicks must be made by foot or leg, below the knee. 

    • All kicks must occur at or behind home plate. The kicker must have at least a portion of the plant foot within the kicking box during the kick.

    • There is no bunting.  Different variations of kick speeds are allowed, but an obvious bunt will be considered a strike.

 

  • Runners can leave their base as soon the ball has been kicked.  They must stay within the baseline and are free to change course to avoid interference with a fielder making a play. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path.

  • Making Outs and Running:

    • Fielders can make an out by standing on the base while holding the ball and beating the runner to their transitional base, but must lean out of the baseline.

    • Runners may choose to advance beyond the base while the ball is still in play (not in the pitchers hands at pitching mound).

    • Neither leading off base, nor stealing a base is allowed; the runner can leave the base once the ball is kicked.

    • Hitting a runner with the ball while they are advancing is considered an out; neck or head shots still count unless it appears malicious and intentional.

    • A tag-up is a requirement to retouch or stay on a base until a kicked ball is caught by a fielder.  After a tag-up, a runner may advance.

    • Any kicked ball that is caught before touching the ground is an out.

    • Force Outs; the tag by any part of a fielder’s body to a base to which a runner is forced to run, before the runner arrives at the base.

    • A runner touched by the ball or who touches the ball at any time while not on base while the ball is in play is out.

    • A score made BEFORE the Defense makes the 3rd out will still count as long as the 3rd out is NOT a force out.

 

  • 3 strikes is an out; a pitch that is not kicked that falls in the strike zone and an attempted kick missed by the kicker.

    • Foul balls never count as a strike unless there are 4 consecutive foul kicks in a row which would result in an out.

 

  • 4 balls advances the kicker to 1st base; a pitch outside of the strike zone, a pitched ball that does not touch the ground at least twice or roll before reaching the kicking box, and a pitched ball that exceeds one foot in height.

 

  • A foul ball is a kicked ball first touching the ground in foul territory, a kicked ball first touching a fielder or Referee in foul territory, kicked ball landing in fair territory but touching the ground in foul territory on its own at any time before crossing the 1st-3rd base, a kicked ball landing in fair territory then entering foul territory before crossing the 1st-3rd base, a kick made on or above the knee, a kicked ball touched more than once or stopped in the kicking box by the kicker, and a kicked ball first kicked outside of the kicking box.

 

  • A fair ball is a kicked ball landing and remaining in fair territory, a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base, a kicked ball first touching a player or Referee in fair territory, a kicked ball that touches a runner before touching the ground in foul territory, a kicked ball that touches the kicker once outside the kicking box before touching the ground in foul territory.

DODGEBALL RULES

  • Teams will be made up of 8-10 players.  8 players can be active at once; others will be available as substitutes.  Substitutes may enter the game only during timeouts or in the case of injury.  There are no coed ratio requirements.

  • There are 8 balls spread along the centerline.  During the opening rush, each person can only grab one ball and you must run back and touch your wall before you can put the ball into play.

 

  • You are Out if:  a) you step over the centerline; b) a Live ball hits your body; and c) you throw a Live ball and it is caught by an opponent. 

 

  • A thrown ball is considered Live until it hits the ground.  A Live ball that bounces off of the wall, the net, the ceiling, an opposing player, a blocked ball etc., is still considered a Live ball until it hits the ground.  If a player is hit by a Live ball that has ricocheted off of anyone or anything, they are Out.  If ball is caught after ricocheting off of anyone or anything, the thrower is Out.

 

  • Head shots count and will result in an Out unless the thrown ball is deemed intentional, which will result in the thrower being Out.

 

  • You may block a thrown ball with a held ball.  If you drop the blocking ball during a block, you are Out.  If you fail to make a clean block and the thrown ball still ends up hitting your body afterwards, you are Out. 

 

  • Once you get Out, line up on the side in the order you got out.  Once you have a teammate that catches a ball, the player at the start of your team’s Out line comes back into play.

 

  • You can only hold a ball for 10 seconds, afterwards, it will be considered dead and will need to be rolled over to the other team.

 

  • A regulation match will conclude with the best 2 out of 3 games.  A team Wins once all of their opponents are Out or when the team with the most players remaining by the end of the 10 minute game time; whichever comes first.

  • Gloves are permitted, but not required.  Uniforms or color schemes are suggested, but not required.

Let's Kick It  Uses IDA Official Dodgeball Rules As A GUIDELINE

ADULT COED KICKBALL - DODGEBALL - FUN IN THE SUN - KICKIN' BALLS & KICKIN' BACK - COMPETITION - HAPPY HOUR - MILE HIGH CITY - RECREATION